Post by spikeluv13 on Jan 6, 2010 19:26:22 GMT -5
Hello all!!! Midnight Butterfly emailed me and said some of you were worried about me. Thanks for the concern! I missed you guys!
Holidays were a little rough for me. I had an aunt and a great aunt pass away, it was Xmas, my 2 bff's birthdays and general craziness. But I am renewed and ready to kick off the year with a new game!
Players:
willowsummers
Just Willow
sarahcullen90
iceeh
sagewoman
dragonweaver
CourtneyDax
lurchibald
ducktodawn
Wyndam
Alexiness
Rebecca
Evilwillowrocker (EWR)
hitnrun017
Midnight ßutterfly
willow333
lucifurl
Clare
Moon Eyes
Isabelle
CowboyGuy
Billie Erin
TabulaRasa
Kara
MoonyWolf
elenasaur
buffylover
Erica
Rogueh
Secret Scoobie
Thanks to EWR for the inspiration and idea for this new game. Took me a while to figure out all the ins and outs, finalize and type out, but it's done!
Thanks to everyone who had ideas and suggestions. I have a few more new ones in the works and some great ideas to improve existing games!
It is a new game, with very intricate parts. Read through now and once you get your role, read through your role more carefully. If there are any questions, feel free to ask on thread or in PM. If there is something that doesn't make sense or contradicts, let me know. I just finished making these rules, so there may be a quirk or 2 to figure out! Better to catch now than in game-play! Really hope this all makes sense! Here goes--
No one knows the identity of another player. Seems to be more interesting when no one knows who is who….if it doesn’t work this way, next time we will change it.
Scoobies:
During the day, can research once a day round. To research- each scoobie must PM mod (spikeluv13) with the name of the player they wish to know about. Scoobies will then be told the identity of that one player. If a slayer, scoobie or witch is found, an alliance may be made. Sccobies can then tell the slayers who the Turok Han is (after discovering through research who they are). If vampire is found, you know who to vote for and who to convince others to vote for. Scoobies vote during the day in the mob voting.
During the night, hide!
In a game of 25, there are 10 scoobies.
Witches:
Scoobies with a little something extra. Rules apply to witches as they do to scoobies, however, witches get sun bursts! These sun bursts can be used to kill any vampire! If you research and discover a vampire, you may use the sun burst. You MUST tell mod (spikeluv13) you wish to use your sun burst. Witches get 3 bursts during the entire challenge, so you must use them wisely and TELL when you wish to use. For example, you discover player 1 is a vampire, but it looks like the mob is already voting them out, you would save your sun bursts. If you find a Turok Han, you may kill it, but it will cost you energy-the energy of 2 sun bursts! If you only have 1 burst left, you may collaborate with the other witch. 1 burst would then be deducted from each of you. However, you must have discovered the other witch for this to be possible. (Willow couldn’t have combined energies with Tara if she didn’t know who Tara was!) If you wish to use your burst, you must PM mod (spikeluv13). Mod will then “lead you to the nest and poof!”
Considered a regular scoobie (votes/researches, etc the same but has an extra ability. Can be included in the random scoobie death if mob vote discovers a Turok Han or Slayer Vamp-see below.)
During the day, research and vote in mob vote in game thread.
During the night, hide!
In a game of 25, there are 2.
Slayers:
The only ones able to dust a Turok Han.
During the day, Slayers vote in mob vote during the day round.
Slayers also “patrol.” Yes, patrolling during the day. What better way to find nests? You offer up one name per day round. All Slayers vote who to “attack” during patrol. You send that name to the mod (spikeluv13). Majority vote determines who is chosen. If that player is a vampire, the vampire will be dusted automatically. If it is a Turok Han, a fight ensues and a die will be rolled. 5 or 6 will turn a random slayer into a Slayer Vamp (see below). 1, 2, 3 and 4 means death to the Turok Han.
If Slayer is privy to information from a scoobie or witch, that MUST be told to mod (spikeluv13) when sending in night round patrol vote. Please include the name of scoobie/witch that told you. For example “Player 1 told me that they researched Player 2 and they are a Turok Han. I am patrolling and wish to fight the Turok Han.” Mod must verify that that scoobie/witch did in fact research the player. (yes, I keep track of everything!) If that information is missing, it will be a regular battle and the die is rolled. If it is known a player is a Turok Han (and can be verified it is known), then it is an automatic kill. Only 1 of the Slayers must provide proof.
In a game of 25, there are 5 slayers.
Vampires:
During the day, vote in mob vote in game thread.
During the night, can kill scoobies/witches and vampires. Vampires send a PM to the mod (spikeluv13) and vote who they wish to be killed off during the night round. Player with majority vote is killed. If a slayer is chosen, slayer is not killed, but identity is revealed to vampires via individual PMs. Vampires can then inform Turok Han (if Turok Han identity is known) or they can announce on the game thread in the hopes a Turok Han will kill Slayer. Announcing on the game thread, however, reveals your identity as a vampire. If a Turok Han is voted to be killed off, the identity is told in PM to the vampires. Alliances may be formed.
In a game of 25, there are 5.
Turok Han:
During the day, they vote in the mob vote in game thread.
At night, Turok Han attack. This is done by sending a PM to the mod (spikeluv13) and voting who they wish to be killed off during the night round, as well as their decision about a slayer being found. For example, the PM would read “I vote to kill player 1. If they happen to be a Slayer, I vote to turn rather than kill.” OR “I vote to kill player 1. If they happen to be a Slayer, I vote to kill rather than roll for a chance to turn.” Slayer Vamps are powerful allies to create, however, if you decide to try to turn rather than kill, there is a dice roll and potential death of one of the Turok Han. The Turok Han that dies will be randomly chosen of all Turok Han. If vote is unanimous, Slayer is automatically turned without a fight (roll of die). If you decide to just kill (not attempt to turn), you sneak up on the Slayer and the Slayer is killed. Only time a Slayer may be killed.
Player with majority vote is killed during the night and revealed at the beginning of the day round. Majority also rules on whether to kill or try to turn a Slayer.
In a game of 25, there are 3.
Slayer Vamp:
Turok Han can turn Slayers into vampires, thus creating a Slayer Vamp.
If a Turok Han attempts to turn a Slayer during their nightly attack, it turns into a fight. Only if the Turok Han vote is unanimous (in who to attack and to turn rather than kill), then turning a Slayer into a Slayer Vamp is automatic. Ambush!
If vote is not unanimous, a roll of the die decides who wins. As it is harder to turn than it is to kill, only a 5 or 6 will turn the slayer. 1, 2, 3 and 4 means death to a Turok Han (chosen at random).
Slayer Vamps may also be made if Slayers are patrolling and picks a Turok Han to fight. If any Slayer knows (by providing evidence of scoobie/witch research) then the Turok Han is killed automatically. If Slayers just happen to pick a Turok Han to attack on patrol, the die is rolled.
Slayer Vamps come with the knowledge they have acquired through their ties with the scoobies. If the Turok Han pick the Slayer to attack, then all Turok Han will know who the Slayer Vamp is, so the alliance that can be formed with all Turok Han through a Slayer Vamp is priceless.
Slayer Vamps play by the Turok Han rules and are grouped with them. They play by the Turok Han roles (voting at night, etc)
Lasts 72 hours-3 real days.
Everyone votes. It is held indoors, with sewer access. Everyone must vote during in the mob voting, or the player’s identities would be easily deciphered. The mob can kill witches, vampires, scoobies. If a slayer is found, they are left unharmed, but their identity revealed. If a Turok Han is found, they fight and a random Scoobie will be killed instead. Slayer Vamps have the same rules as Turok Han, so if one is found, a scoobie is killed instead.
Scoobies/witches research and vote in mob vote in game thread.
Slayers vote in mob vote, as well as patrol and attempt to kill vampires or Turok Han.
Vampires vote in mob vote in game thread.
Turok Han/Slayer Vamps vote in mob vote in game thread..
Deaths during the day: Mob vote, witches who decide to kill, slayers’ kill (1-4 deaths)[/center][/color]
Lasts 48 hours-2 real days
Scoobies/witches hide.
Slayers hang out.
Vampires send in PM to vote for kill.
Turok Han/Slayer Vamps send in PM to vote for kill.
Deaths during night round: Vampires‘ kill, Turok Han/Slayer Vamps’ kill (0-2 deaths)[/center]
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Holidays were a little rough for me. I had an aunt and a great aunt pass away, it was Xmas, my 2 bff's birthdays and general craziness. But I am renewed and ready to kick off the year with a new game!
Time-line:
Sign-ups close Tuesday January 12th
Game begins Wednesday Jan 13th
Sign-ups close Tuesday January 12th
Game begins Wednesday Jan 13th
Players:
willowsummers
Just Willow
sarahcullen90
iceeh
sagewoman
dragonweaver
CourtneyDax
lurchibald
ducktodawn
Wyndam
Alexiness
Rebecca
Evilwillowrocker (EWR)
hitnrun017
Midnight ßutterfly
willow333
lucifurl
Clare
Moon Eyes
Isabelle
CowboyGuy
Billie Erin
TabulaRasa
Kara
MoonyWolf
elenasaur
buffylover
Erica
Rogueh
Secret Scoobie
Thanks to EWR for the inspiration and idea for this new game. Took me a while to figure out all the ins and outs, finalize and type out, but it's done!
Thanks to everyone who had ideas and suggestions. I have a few more new ones in the works and some great ideas to improve existing games!
It is a new game, with very intricate parts. Read through now and once you get your role, read through your role more carefully. If there are any questions, feel free to ask on thread or in PM. If there is something that doesn't make sense or contradicts, let me know. I just finished making these rules, so there may be a quirk or 2 to figure out! Better to catch now than in game-play! Really hope this all makes sense! Here goes--
Roles
No one knows the identity of another player. Seems to be more interesting when no one knows who is who….if it doesn’t work this way, next time we will change it.
Scoobies:
During the day, can research once a day round. To research- each scoobie must PM mod (spikeluv13) with the name of the player they wish to know about. Scoobies will then be told the identity of that one player. If a slayer, scoobie or witch is found, an alliance may be made. Sccobies can then tell the slayers who the Turok Han is (after discovering through research who they are). If vampire is found, you know who to vote for and who to convince others to vote for. Scoobies vote during the day in the mob voting.
During the night, hide!
In a game of 25, there are 10 scoobies.
Witches:
Scoobies with a little something extra. Rules apply to witches as they do to scoobies, however, witches get sun bursts! These sun bursts can be used to kill any vampire! If you research and discover a vampire, you may use the sun burst. You MUST tell mod (spikeluv13) you wish to use your sun burst. Witches get 3 bursts during the entire challenge, so you must use them wisely and TELL when you wish to use. For example, you discover player 1 is a vampire, but it looks like the mob is already voting them out, you would save your sun bursts. If you find a Turok Han, you may kill it, but it will cost you energy-the energy of 2 sun bursts! If you only have 1 burst left, you may collaborate with the other witch. 1 burst would then be deducted from each of you. However, you must have discovered the other witch for this to be possible. (Willow couldn’t have combined energies with Tara if she didn’t know who Tara was!) If you wish to use your burst, you must PM mod (spikeluv13). Mod will then “lead you to the nest and poof!”
Considered a regular scoobie (votes/researches, etc the same but has an extra ability. Can be included in the random scoobie death if mob vote discovers a Turok Han or Slayer Vamp-see below.)
During the day, research and vote in mob vote in game thread.
During the night, hide!
In a game of 25, there are 2.
Slayers:
The only ones able to dust a Turok Han.
During the day, Slayers vote in mob vote during the day round.
Slayers also “patrol.” Yes, patrolling during the day. What better way to find nests? You offer up one name per day round. All Slayers vote who to “attack” during patrol. You send that name to the mod (spikeluv13). Majority vote determines who is chosen. If that player is a vampire, the vampire will be dusted automatically. If it is a Turok Han, a fight ensues and a die will be rolled. 5 or 6 will turn a random slayer into a Slayer Vamp (see below). 1, 2, 3 and 4 means death to the Turok Han.
If Slayer is privy to information from a scoobie or witch, that MUST be told to mod (spikeluv13) when sending in night round patrol vote. Please include the name of scoobie/witch that told you. For example “Player 1 told me that they researched Player 2 and they are a Turok Han. I am patrolling and wish to fight the Turok Han.” Mod must verify that that scoobie/witch did in fact research the player. (yes, I keep track of everything!) If that information is missing, it will be a regular battle and the die is rolled. If it is known a player is a Turok Han (and can be verified it is known), then it is an automatic kill. Only 1 of the Slayers must provide proof.
In a game of 25, there are 5 slayers.
Vampires:
During the day, vote in mob vote in game thread.
During the night, can kill scoobies/witches and vampires. Vampires send a PM to the mod (spikeluv13) and vote who they wish to be killed off during the night round. Player with majority vote is killed. If a slayer is chosen, slayer is not killed, but identity is revealed to vampires via individual PMs. Vampires can then inform Turok Han (if Turok Han identity is known) or they can announce on the game thread in the hopes a Turok Han will kill Slayer. Announcing on the game thread, however, reveals your identity as a vampire. If a Turok Han is voted to be killed off, the identity is told in PM to the vampires. Alliances may be formed.
In a game of 25, there are 5.
Turok Han:
During the day, they vote in the mob vote in game thread.
At night, Turok Han attack. This is done by sending a PM to the mod (spikeluv13) and voting who they wish to be killed off during the night round, as well as their decision about a slayer being found. For example, the PM would read “I vote to kill player 1. If they happen to be a Slayer, I vote to turn rather than kill.” OR “I vote to kill player 1. If they happen to be a Slayer, I vote to kill rather than roll for a chance to turn.” Slayer Vamps are powerful allies to create, however, if you decide to try to turn rather than kill, there is a dice roll and potential death of one of the Turok Han. The Turok Han that dies will be randomly chosen of all Turok Han. If vote is unanimous, Slayer is automatically turned without a fight (roll of die). If you decide to just kill (not attempt to turn), you sneak up on the Slayer and the Slayer is killed. Only time a Slayer may be killed.
Player with majority vote is killed during the night and revealed at the beginning of the day round. Majority also rules on whether to kill or try to turn a Slayer.
In a game of 25, there are 3.
Slayer Vamp:
Turok Han can turn Slayers into vampires, thus creating a Slayer Vamp.
If a Turok Han attempts to turn a Slayer during their nightly attack, it turns into a fight. Only if the Turok Han vote is unanimous (in who to attack and to turn rather than kill), then turning a Slayer into a Slayer Vamp is automatic. Ambush!
If vote is not unanimous, a roll of the die decides who wins. As it is harder to turn than it is to kill, only a 5 or 6 will turn the slayer. 1, 2, 3 and 4 means death to a Turok Han (chosen at random).
Slayer Vamps may also be made if Slayers are patrolling and picks a Turok Han to fight. If any Slayer knows (by providing evidence of scoobie/witch research) then the Turok Han is killed automatically. If Slayers just happen to pick a Turok Han to attack on patrol, the die is rolled.
Slayer Vamps come with the knowledge they have acquired through their ties with the scoobies. If the Turok Han pick the Slayer to attack, then all Turok Han will know who the Slayer Vamp is, so the alliance that can be formed with all Turok Han through a Slayer Vamp is priceless.
Slayer Vamps play by the Turok Han rules and are grouped with them. They play by the Turok Han roles (voting at night, etc)
Day Round:
Lasts 72 hours-3 real days.
Everyone votes. It is held indoors, with sewer access. Everyone must vote during in the mob voting, or the player’s identities would be easily deciphered. The mob can kill witches, vampires, scoobies. If a slayer is found, they are left unharmed, but their identity revealed. If a Turok Han is found, they fight and a random Scoobie will be killed instead. Slayer Vamps have the same rules as Turok Han, so if one is found, a scoobie is killed instead.
Scoobies/witches research and vote in mob vote in game thread.
Slayers vote in mob vote, as well as patrol and attempt to kill vampires or Turok Han.
Vampires vote in mob vote in game thread.
Turok Han/Slayer Vamps vote in mob vote in game thread..
Deaths during the day: Mob vote, witches who decide to kill, slayers’ kill (1-4 deaths)[/center][/color]
Night Round:
Lasts 48 hours-2 real days
Scoobies/witches hide.
Slayers hang out.
Vampires send in PM to vote for kill.
Turok Han/Slayer Vamps send in PM to vote for kill.
Deaths during night round: Vampires‘ kill, Turok Han/Slayer Vamps’ kill (0-2 deaths)[/center]
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