Post by spikeluv13 on Jul 27, 2009 14:26:09 GMT -5
This is a new game entirely made up by yours truly. There may be a few quirks this time around, so please be patient and understanding. Let me know if there is anything you see that may be off kilter. I tried to make everything as even as possible and explain as much as possible. Here we go!
Key:
There is one Key (think Dawn). No special powers and plays the game as though s/he were a Scoobie, but if s/he is caught by Glory, the evil ones win (Glory, Demons, EMPs). If the Scoobies attack s/he during patrol, s/he is dead and no one wins the game. So be careful who you vote for! Identity is kept secret.
Glory:
There is one Glory (think Glory lol). Once per Day Round, Glory has the power to feed on someone (done by PMing spikeluv). This turns them into an "enchanted mental patient" (see below). If she chooses a demon to "feed on", she is told that that person is already evil. Turn over, but ally found. If s/he chooses a scoobie, that player is an "enchanted mental patient EMP." If Key is found, Glory and the evil ones win. The person chosen to be Glory will be kept secret.
Demon:
Already evil, you take on Glory's work. During the night, each demon will PM the Power That Is (aka spikeluv) their vote on who to kill. If the demons choose a scoobie, that player dies. If they choose an EMP, that player also dies, but that means one less player for the bad guys. If the demons choose Glory, Glory is wounded and is not able to enchant anyone the next day round.
Scoobie:
Scoobies patrol during the day. Here is where we have our meetings. Scoobies/everyone votes during the day to kill off one player. If the player is a scoobie, one less player for the good guys. If the player turns out to be a demon or EMP, one less for the bad guys. If the player is the Key, the game ends and all lose! If the player ends up being Glory, the demons/EMP's all lose and the remaining scoobies win the game!
Scoobies also vote (via PM to spikeluv) on which player they would like to research. This is done during the NIGHT round, so you will be better informed the next day round. Once I have all the votes, I will reveal the identity to those of you that are scoobies. I will do this via PM to each of you. Only one identity revealed each NIGHT round, based on majority vote.
Enchanted Mental Patient (EMP):
EMPs have the power to kidnap. However, since their brains aren't functioning at full throttle, they may end up kidnapping demons, other EMPs and possibly Glory! Each NIGHT round, EMPs will send in who they wish to kidnap. That person loses one "turn". For example, an EMP kidnaps a demon. The next night round, the demon may not vote for the kill. If an EMP kidnaps a scoobie, that scoobie does not get to vote in the research. If an EMP kidnaps Glory, no feeding for her the next Day.
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DAY ROUND:
Lasts 48 hours
Everyone votes during the day to kill off one player.
If the chosen player is a scoobie, one less player for the good guys.
If the player turns out to be a demon or EMP, one less for the bad guys.
If the player is the Key, the game ends and all lose!
If the player ends up being Glory, the demons/EMP's all lose and the remaining scoobies win the game!
Glory "feeds" via PM to spikeluv once per DAY round
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NIGHT ROUND:
Lasts 48 hours
Demons vote via PM to spikeluv whom they wish to kill. If the demons choose a scoobie, that player dies. If they choose an EMP, that player also dies, but that means one less player for the bad guys. If the demons choose Glory, Glory is wounded and is not able to enchant anyone the next day round.
EMPs each send in via PM to spikeluv a person they wish to kidnap. That person loses one "turn". For example, an EMP kidnaps a demon. The next night round, the demon may not vote for the kill. If an EMP kidnaps a scoobie, that scoobie does not get to vote in the research.
Scoobies send in a vote via pm to spikeluv on whom to research. Once I have all the votes, I will reveal the identity to those of you that are scoobies. I will do this via PM to each of you. Only one identity revealed each NIGHT round, based on majority vote.
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**Hopefully all is clear. Each round lasts 48 hours, so keep up with the board!
**No one knows the identity of the others. This helps with the mystery. Once you know identities of the others, alliances can start forming, but it seems that when a group knows the rest of the group, things get hairy.
**If you miss 2 rounds, you are considered dead. This is especially important for the roles of the Key and Glory.
**Any questions please ask...nicely.
**We have 28 players. This means that 1=Key, 1=Glory, 15=Scoobies, 4=EMP's, 7=Demons. This number will change as EMPs are created and Demons/Scoobies are killed.
**I will update the thread with things such as A scoobie was fed off of....now an EMP. or Demon kidnapped! No specifics will be given to protect identity of players. I will PM you if you are turned/kidnapped. Those killed will be listed and identity given.
** All parts were handed out completely randomly!
Players: Glory fed on the Key during Day 3!! This means the game has come to an end and the bad guys get the points!!!
Glory
iamtheWalrus
Demons (5)
drusillacakes
Rebecca (kidnapped for Night 3)
PJ
parabola (kidnapped for Night 3)
Iceeh
EMPs (3)
dragonweaver
Midnight ßutterfly
Skytteflickan88
Scoobies (6)
meliafairy
TabulaRasa
hitnrun017
lurchibald (kidnapped for night 3)
SlayerLV
Alexiness
Key
Secret Scoobie
mathieu-Dead Demon
Destructo Girl-Dead Demon
Nicholas- Dead Scoobie
Wyndam-Dead Scoobie
gumgnome-Dead scoobie
Zombierella- Dead scoobie
BennyTheKey- Dead Scoobie
zorthrip-Dead Scoobie
VampSlayer-Dead Scoobie
Evilwillowrocker-Dead EMP
worldofshrimps-Dead EMP
Key:
There is one Key (think Dawn). No special powers and plays the game as though s/he were a Scoobie, but if s/he is caught by Glory, the evil ones win (Glory, Demons, EMPs). If the Scoobies attack s/he during patrol, s/he is dead and no one wins the game. So be careful who you vote for! Identity is kept secret.
Glory:
There is one Glory (think Glory lol). Once per Day Round, Glory has the power to feed on someone (done by PMing spikeluv). This turns them into an "enchanted mental patient" (see below). If she chooses a demon to "feed on", she is told that that person is already evil. Turn over, but ally found. If s/he chooses a scoobie, that player is an "enchanted mental patient EMP." If Key is found, Glory and the evil ones win. The person chosen to be Glory will be kept secret.
Demon:
Already evil, you take on Glory's work. During the night, each demon will PM the Power That Is (aka spikeluv) their vote on who to kill. If the demons choose a scoobie, that player dies. If they choose an EMP, that player also dies, but that means one less player for the bad guys. If the demons choose Glory, Glory is wounded and is not able to enchant anyone the next day round.
Scoobie:
Scoobies patrol during the day. Here is where we have our meetings. Scoobies/everyone votes during the day to kill off one player. If the player is a scoobie, one less player for the good guys. If the player turns out to be a demon or EMP, one less for the bad guys. If the player is the Key, the game ends and all lose! If the player ends up being Glory, the demons/EMP's all lose and the remaining scoobies win the game!
Scoobies also vote (via PM to spikeluv) on which player they would like to research. This is done during the NIGHT round, so you will be better informed the next day round. Once I have all the votes, I will reveal the identity to those of you that are scoobies. I will do this via PM to each of you. Only one identity revealed each NIGHT round, based on majority vote.
Enchanted Mental Patient (EMP):
EMPs have the power to kidnap. However, since their brains aren't functioning at full throttle, they may end up kidnapping demons, other EMPs and possibly Glory! Each NIGHT round, EMPs will send in who they wish to kidnap. That person loses one "turn". For example, an EMP kidnaps a demon. The next night round, the demon may not vote for the kill. If an EMP kidnaps a scoobie, that scoobie does not get to vote in the research. If an EMP kidnaps Glory, no feeding for her the next Day.
--------------------------------------------------------------------------------------
DAY ROUND:
Lasts 48 hours
Everyone votes during the day to kill off one player.
If the chosen player is a scoobie, one less player for the good guys.
If the player turns out to be a demon or EMP, one less for the bad guys.
If the player is the Key, the game ends and all lose!
If the player ends up being Glory, the demons/EMP's all lose and the remaining scoobies win the game!
Glory "feeds" via PM to spikeluv once per DAY round
-------------------------------------------------------------------------------------
NIGHT ROUND:
Lasts 48 hours
Demons vote via PM to spikeluv whom they wish to kill. If the demons choose a scoobie, that player dies. If they choose an EMP, that player also dies, but that means one less player for the bad guys. If the demons choose Glory, Glory is wounded and is not able to enchant anyone the next day round.
EMPs each send in via PM to spikeluv a person they wish to kidnap. That person loses one "turn". For example, an EMP kidnaps a demon. The next night round, the demon may not vote for the kill. If an EMP kidnaps a scoobie, that scoobie does not get to vote in the research.
Scoobies send in a vote via pm to spikeluv on whom to research. Once I have all the votes, I will reveal the identity to those of you that are scoobies. I will do this via PM to each of you. Only one identity revealed each NIGHT round, based on majority vote.
-------------------------------------------------------------------------------------
**Hopefully all is clear. Each round lasts 48 hours, so keep up with the board!
**No one knows the identity of the others. This helps with the mystery. Once you know identities of the others, alliances can start forming, but it seems that when a group knows the rest of the group, things get hairy.
**If you miss 2 rounds, you are considered dead. This is especially important for the roles of the Key and Glory.
**Any questions please ask...nicely.
**We have 28 players. This means that 1=Key, 1=Glory, 15=Scoobies, 4=EMP's, 7=Demons. This number will change as EMPs are created and Demons/Scoobies are killed.
**I will update the thread with things such as A scoobie was fed off of....now an EMP. or Demon kidnapped! No specifics will be given to protect identity of players. I will PM you if you are turned/kidnapped. Those killed will be listed and identity given.
** All parts were handed out completely randomly!
Players: Glory fed on the Key during Day 3!! This means the game has come to an end and the bad guys get the points!!!
Glory
iamtheWalrus
Demons (5)
drusillacakes
Rebecca (kidnapped for Night 3)
PJ
parabola (kidnapped for Night 3)
Iceeh
EMPs (3)
dragonweaver
Midnight ßutterfly
Skytteflickan88
Scoobies (6)
meliafairy
TabulaRasa
hitnrun017
lurchibald (kidnapped for night 3)
SlayerLV
Alexiness
Key
Secret Scoobie
mathieu-Dead Demon
Destructo Girl-Dead Demon
Nicholas- Dead Scoobie
Wyndam-Dead Scoobie
gumgnome-Dead scoobie
Zombierella- Dead scoobie
BennyTheKey- Dead Scoobie
zorthrip-Dead Scoobie
VampSlayer-Dead Scoobie
Evilwillowrocker-Dead EMP
worldofshrimps-Dead EMP